All compiler errors have to be fixed before you can enter playmode unity3d как исправить



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6 лет назад

Это значит “все ошибки компилятора должны быть устранены прежде, чем ты сможешь войти в playmode”. Сами ошибки написаны внизу, видишь там красная строчка “Assets/CharacterControllerScript.cs(35, 40): error CS1061…” – вот это и есть сообщение об ошибке. Что в нём есть:
“Assets/CharacterControllerScript.cs” – файл, в котором ошибка
“(35, 40)” – место в файле (строка, номер символа) где эту ошибку искать
“error CS1061” – код ошибки
“Type ‘UnityEngine.Component’ does not contain a definition for ‘velocity'” – описание ошибки (тип UnityEngine.Component не содержит объявления для ‘velocity’)

If you ever stumble upon error messages and don’t understand their description, try to look up their codes on the internet. For example https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/compiler-messages/cs1519 can give you some insights about your first error. The same goes for other stuff.

Regarding error CS1519: invalid token ‘;’ in class, record, struct or interface member declaration you can read in the documentation:

This error is generated whenever a token is encountered in a location where it does not belong. A token is a keyword; an identifier (the name of a class, struct, method, and so on); a string, character, or numeric literal value such as 108, “Hello”, or ‘A’; or an operator or punctuator such as == or ;.

In your case the token is ; and it doesn’t belong in here: private void OnDisable();

This semicolon is the issue, as it made your method bodyless (when it should have one), as well as your method call onFoot.Disable(); is now treated as if made just inside a class, not method, which is not valid.

In general, this error usually indicate typos of all kind.

error CS1022: Type or namespace definition, or end of file expected is just a consequence of formerly mentioned semicolon, that propagates further down the file.

As for error CS8124: Tuple must contain atleast two elements. I can’t see this error in the code I pasted to my project, maybe that’s an error in another file you didn’t paste here. But the message clearly indicates the reason: you are using a tuple, that contain less than 2 elements. Alternatively, it might be another typo, that made compiler think you are using a tuple.

Не запускается проект.

Не запускается проект.

Здравствуйте. Проблема такая: при запуске проекта, проект не запускается и появляется окошко с надписью “All compiler errors have to be fixed before you can enter playmode!”. Что это такое и как это убрать?

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farast
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Re: Не запускается проект.

Сообщение seaman 12 дек 2012, 19:11

А перевести.

seaman
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Re: Не запускается проект.

Сообщение farast 12 дек 2012, 19:27

Перевел. Пишет о ошибках компиляции, которые должны быть исправлены перед запуском игры. Но я все равно не понимаю. Я даже не использовал скрипты.

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Re: Не запускается проект.

Сообщение KaMiKaZa 12 дек 2012, 19:38

farast писал(а):Перевел. Пишет о ошибках компиляции, которые должны быть исправлены перед запуском игры. Но я все равно не понимаю. Я даже не использовал скрипты.

Проверка на ошибки выполняется и в скриптах, которые мирно лежат в папке проекта, а не только на подвешенных к ГО скриптах.
Посмотрите консоль повнимательнее. Эту ошибку обычно сопровождает пара других, относящихся к каким-либо файлам.

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Re: Не запускается проект.

Сообщение farast 12 дек 2012, 19:56

В папке проекта лежит только сам проект.
Ошибка полностью:
All compiler errors have to be fixed before you can enter playmode!
UnityEditor.SceneView:ShowCompileErrorNotification()
Я не понимаю, что означает вторая строка. Можете прояснить?

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farast
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Re: Не запускается проект.

Сообщение seaman 12 дек 2012, 20:04

Посмотрите консоль

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Re: Не запускается проект.

Сообщение farast 12 дек 2012, 20:30

Проблему решил. Причем очень странно. Сначала удалил самодельный скрипт, который лежал рядом с проектом. После этого появилась другая ошибка. В скрипте ThirdPersonController предлагалось поставить еще одну черточку.
Из

Используется csharp

if (Input.GetKey (KeyCode.LeftShift) | Input.GetKey (KeyCode.RightShift))

в

Используется csharp

if (Input.GetKey (KeyCode.LeftShift) || Input.GetKey (KeyCode.RightShift))

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Re: Не запускается проект.

Сообщение JIeo_NEED 13 дек 2012, 00:14

Вам как раз об этом и сообщали ошибки.

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JIeo_NEED
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Re: Не запускается проект.

Сообщение Боец земноводцев 17 апр 2020, 01:30

Ребят у меня таже ситуация короче был на юнити 18 года и перескочил на 20-тый год и выдает такую ошибку:All compiler errors have to be fixed before you can enter playmode!
UnityEditor.SceneView:ShowCompileErrorNotification()
пожалуйста помогите

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Describe the bug
I added unity webrtc 2.1.3-preview and its examples to a clean, empty project using the Unity package manager but Unity consistently shows the “All compiler errors have to be fixed before you can enter playmode!” error.

The errors persist even after deleting the Library folder.

To Reproduce
Steps to reproduce the behavior:

  1. Open Unity 2019.4.2f1
  2. Select Window/Package Manager in the menu bar.
  3. Install unity webrtc 2.1.3-preview
  4. Import Samples -> Example
  5. Press play
  6. See “All compiler errors have to be fixed before you can enter playmode!” with no errors displayed in the console.

Expected behavior
Unity to play the scene successfully.

Environment (please complete the following information):

  • OS: MacOS Catalina 10.15.6
  • Unity Version: 2019.4.2f1
  • Package version: 2.1.3-preview

Additional context
After looking through the logs, the following compiler errors may be an issue:

Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
Copyright (C) Microsoft Corporation. All rights reserved.

Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_DefaultControls.cs(191,22): error CS1061: 'RectMask2D' does not contain a definition for 'padding' and no accessible extension method 'padding' accepting a first argument of type 'RectMask2D' could be found (are you missing a using directive or an assembly reference?)
-----CompilerOutput:-stderr----------
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Unity.WebRTC.Editor.dll in 0.584728 seconds
- Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 0.936078 seconds
- Finished script compilation in 6.391839 seconds
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/UserInterface/Bootstrap.cs(23,20): error CS0117: 'Collab' does not contain a definition for 'ShowChangesWindow'
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(108,22): error CS1061: 'Collab' does not contain a definition for 'ChangeItemsChanged' and no accessible extension method 'ChangeItemsChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(109,22): error CS1061: 'Collab' does not contain a definition for 'SelectedChangeItemsChanged' and no accessible extension method 'SelectedChangeItemsChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(110,22): error CS1061: 'Collab' does not contain a definition for 'RevisionUpdated_V2' and no accessible extension method 'RevisionUpdated_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(112,22): error CS1061: 'Collab' does not contain a definition for 'CollabInfoChanged' and no accessible extension method 'CollabInfoChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(114,22): error CS1061: 'Collab' does not contain a definition for 'ErrorOccurred_V2' and no accessible extension method 'ErrorOccurred_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(460,36): error CS1061: 'Collab' does not contain a definition for 'GetChangesToPublish_V2' and no accessible extension method 'GetChangesToPublish_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(477,22): error CS1061: 'Collab' does not contain a definition for 'PublishAssetsAsync' and no accessible extension method 'PublishAssetsAsync' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(503,32): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(506,36): error CS1061: 'RevisionsService' does not contain a definition for 'GetRevision' and no accessible extension method 'GetRevision' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(511,36): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(517,36): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(593,22): error CS1061: 'Collab' does not contain a definition for 'RevertFiles' and no accessible extension method 'RevertFiles' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_DefaultControls.cs(191,22): error CS1061: 'RectMask2D' does not contain a definition for 'padding' and no accessible extension method 'padding' accepting a first argument of type 'RectMask2D' could be found (are you missing a using directive or an assembly reference?)

Compiler errors can be a roadblock to your game development process. It can seem like a daunting task to fix them, especially in Unity – a game development engine popular with both beginners and seasoned game developers. Fortunately, there are some simple steps that can help you identify and fix compiler errors in Unity. Let’s take a look.

Troubleshooting Compiler Errors

If you’ve just received a compiler error in Unity, the first step should be to troubleshoot the issue. Here are some tips you can follow to identify and fix the compiler errors:

  1. Check your script for any typos and errors in punctuation, syntax or spelling.
  2. Ensure your script is formatted correctly and includes all necessary closing braces, parenthesis, etc.
  3. Double-check that you’re using the correct namespace, class, method and property names.
  4. Verify that you’re using the correct version of the .NET framework.
  5. Check if there are any incompatibilities between different packages or libraries you’re trying to use.
  6. Try disabling any third-party scripts or assets you’re using.
  7. Try uninstalling and reinstalling the IDE or game engine.
  8. Check if you’re allowed to use the assets you’re trying to import.

FAQ

How Do I Fix Compiler Errors in Unity?

There are multiple steps you can take to identify and fix compiler errors in Unity. These include checking your script for typos and errors, ensuring your script is formatted correctly, verifying the correct version of the .NET framework is being used,checking if there are any incompatibilities between different packages or libraries you’re using, disabling any third-party scripts or assets, uninstalling and reinstalling the IDE or game engine and checking if you’re allowed to use the assets you’re trying to import.

What Are Compilation Errors?

Compilation errors are errors that occur when code is trying to be compiled. They’re also referred to as compiler errors. It’s important to investigate the cause of compiler errors before attempting to fix them, as the cause may be due to typos, punctuation or formatting errors, incompatibilities between packages, or other issues.

What Is the .NET Framework?

The .NET framework is a platform developed by Microsoft to allow developers to create applications using multiple languages, libraries and tools. It provides a runtime environment that enables developers to write code and build applications without having to worry about the underlying infrastructure. It also offers both type-safety and memory-management features that simplify code writing and allow developers to focus on the logic of their applications.

What Is a Namespace in C#?

A namespace is a way to logically group related classes and functionalities in C#. It is a container that provides a way to avoid class conflicts and organize code. Namespaces are usually composed of a hierarchical structure and can contain other namespaces, classes, and other data types.

What is Syntax?

Syntax is the set of rules that specify how a programming language is written and structured. It defines how words, symbols and commands are combined to create a program. Examples of syntax rules include the use of case sensitivity, parentheses, braces, and semicolons, among others.

Conclusion

Compiler errors in Unity can be a roadblock to your game development process, but with some troubleshooting steps, you can identify and fix them quickly. By double-checking your script for typos, ensuring the correct version of the .NET framework is used, and disabling any third-party scripts or assets, you can efficiently identify and resolve the compiler errors in Unity.

https://support.unity.com/hc/en-us/articles/205637689-Why-do-I-get-a-All-compiler-errors-have-to-be-fixed-before-you-can-enter-playmode-error-

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