Debug log rimworld как исправить

Ponky


11 мая. 2022 в 9:12 

You can’t stop it from opening on start, just turn off auto open and forget about it for that playtime

Автор сообщения: toby2leg1

when i start the game the debug log pops up and i dont know how to prevent it from doing that

Correct the errors found in the debug log.

Turn off dev mode and the log will not open for minor issues and warnings. If dev mode is off and the log is popping on game start, you really should fix those errors before trying to play as there’s a good chance your game is borked to the point where your save will become corrupted eventually or you will notice something critical is not working after playing for a while.

Автор сообщения: Astasia

Turn off dev mode and the log will not open for minor issues and warnings. If dev mode is off and the log is popping on game start, you really should fix those errors before trying to play as there’s a good chance your game is borked to the point where your save will become corrupted eventually or you will notice something critical is not working after playing for a while.

all the issues are about not being able to load ideology memes. i cant fix that since i dont own the dlc

Автор сообщения: toby2leg1

Автор сообщения: Astasia

Turn off dev mode and the log will not open for minor issues and warnings. If dev mode is off and the log is popping on game start, you really should fix those errors before trying to play as there’s a good chance your game is borked to the point where your save will become corrupted eventually or you will notice something critical is not working after playing for a while.

all the issues are about not being able to load ideology memes. i cant fix that since i dont own the dlc

One of your mods requires Ideology it seems. You can fix it by finding the mod causing those issues.

Автор сообщения: desrtfox071

Автор сообщения: toby2leg1

all the issues are about not being able to load ideology memes. i cant fix that since i dont own the dlc

One of your mods requires Ideology it seems. You can fix it by finding the mod causing those issues.

im using Harmony, EdB Prepare Carefully, War Crimes 2 Expanded, Halloween Special Edition, Witching Hour (Continued), HalloweenParade(continued), [SYR] Set Up Camp, Cannibal and Insect Meals and No More Filth. none of them require ideology, but maybe some of them have effects on that dlc alongside the base game.

Автор сообщения: toby2leg1

Автор сообщения: desrtfox071

One of your mods requires Ideology it seems. You can fix it by finding the mod causing those issues.

im using Harmony, EdB Prepare Carefully, War Crimes 2 Expanded, Halloween Special Edition, Witching Hour (Continued), HalloweenParade(continued), [SYR] Set Up Camp, Cannibal and Insect Meals and No More Filth. none of them require ideology, but maybe some of them have effects on that dlc alongside the base game.

Start the game with no mods enabled. See if the error/log does not show. Keep going until you find the mod with the issues. Also, are you seeing red text or just amber text? It may be you’re seeing debug information and not an actual error. In that case, you’ll need to just close the log every time you open the game (if you wish to keep all of the mods running).

Автор сообщения: desrtfox071

Автор сообщения: toby2leg1

im using Harmony, EdB Prepare Carefully, War Crimes 2 Expanded, Halloween Special Edition, Witching Hour (Continued), HalloweenParade(continued), [SYR] Set Up Camp, Cannibal and Insect Meals and No More Filth. none of them require ideology, but maybe some of them have effects on that dlc alongside the base game.

Start the game with no mods enabled. See if the error/log does not show. Keep going until you find the mod with the issues. Also, are you seeing red text or just amber text? It may be you’re seeing debug information and not an actual error. In that case, you’ll need to just close the log every time you open the game (if you wish to keep all of the mods running).

its all red text and no amber text

Автор сообщения: toby2leg1

Автор сообщения: desrtfox071

Start the game with no mods enabled. See if the error/log does not show. Keep going until you find the mod with the issues. Also, are you seeing red text or just amber text? It may be you’re seeing debug information and not an actual error. In that case, you’ll need to just close the log every time you open the game (if you wish to keep all of the mods running).

its all red text and no amber text

Ok, so red text is an actual error, an while you can continue to play, it may cause issues down the road (it may not).

Автор сообщения: desrtfox071

Автор сообщения: toby2leg1

its all red text and no amber text

Ok, so red text is an actual error, an while you can continue to play, it may cause issues down the road (it may not).

thx for helping

Thank you for performing the clean reinstall and providing your log file(s). Although I’m actually surprised you are no longer having the debug menu pop-up because the log indicates there are still a lot of errors still present.

Anyway, the main source of errors in the log are to do with the translation, as the game appears to be having problems loading the French language file. Shown in this log error.

Error loading language from C:Program Files (x86)UtilitairesSteamsteamappscommonRimWorldModsCoreLanguagesFrench: dir MapConditionDef doesn’t correspond to any def type. Skipping…

Which then leads to the cascade of translation related errors in your log, such as those shown in the screenshot you posted. I also just checked my game and when I loaded the game and changed my language to French, I got the same errors that you did. So as far as I can tell this is a problem with the vanilla game and not caused by any mods.

But it might well be that these errors are harmless and don’t actually affect the game, and are just relating to things in the game that do not have a translation. I also think this because you said the debug log no longer pops-up in-game, and if these were serious errors then I’d expect the debug log to pop-up. So these log errors are relating to either things that have intentional not been translated (if it’s something that can’t, or shouldn’t be translated), or more likely stuff that hasn’t been translated yet (since the translations are all done by the community and sometimes after a new alpha is released the translation takes a while to catch up, especially if it wasn’t completed before the release date, and are only complete after the next patch is released).

I don’t know the current state or stage of the French translation. But my advice would be, you said the pop-up is no longer appearing, so personally I would just play the game as normal and if you encounter anything in-game that hasn’t been translated but you think it should have been, then you report it on the French translation thread, which can be found here. https://ludeon.com/forums/index.php?topic=2977.0

And is you are going to use mods then firstly you should double check to make sure all those mods in the screenshot you posted are compatible with B18. Because I can see a lot of them just say A18, but A18 and B18 are not the same thing, and there were a lot of different unstable versions of A18. So maybe some of the mods that were made for one of the unstable version of A18 do not work with B18. For example one of those mods is named “Facial Stuff 0.18.0”, but I have no idea what it means by 0.18.0. The mods that specifically say B18 should be okay, but anything else needs to be checked.

And if the debug log starts popping-up again after you enable some mods then the problem is with those mods. And I’m afraid I won’t be able to help your with that problem because I don’t know enough about modding or mod issues to help. And the support forum is only for users having trouble with the vanilla game (and there are so many hundreds of mods for the game that it’s completely unfeasible to offer support for people having issues caused by mods).

But if you find the mod causing the problem then you can post about it on that mod’s thread. Or if you can’t find the mod causing the problem and need general help then your best option is to either make a thread in the mod bugs forum https://ludeon.com/forums/index.php?board=23.0, or ask for help on the RimWorld discord channel. https://ludeon.com/forums/index.php?topic=27941.0

Hello everybody, looking for help with the new update. Every time I load my game I get a debug log. Doesn’t bother me too much, but I’d like to get rid of it. Specifically, there’s a red error message telling me that there’s a workshop item with no folder. I’m not sure how to make it go away. I already tried deleting the folder that the mod was in, but the message is still there.

Game logs: https://gist.github.com/a1adceafa814315704bbb8df65431a56

Debug log message:

RimWorld 1.3.3074 rev718 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () Created WorkshopItem for 2537590749 but there is no folder for it. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Steam.WorkshopItem:MakeFrom (Steamworks.PublishedFileId_t) Verse.Steam.WorkshopItems:RebuildItemsList () Verse.Steam.WorkshopItems:.cctor () Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

I haven’t really done any modding of my own in this game so I’m in a little over my head.

Thanks for any help!


  1. Kir229

    Kir229
    Москит-мутант

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    Вот такой дебаг http://radikal.ru:8032/tempfiles/775e1998c3c34f9dbcf0e180997e27fa/-929206895.png что с ним делать?

    Еще вот что: рабочий стоит у кузнечного станка и делает шлем химзащиты. До конца работы 0%, а он стоит и делает. Как исправить?

    И как работает стол управляющего? У меня ни как :с


  2. Rogut

    Rogut

    Элитный

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    Так по первых ссылка не открывается, но скорей всего отмени пусть по новой делает ( бывает несколько раз нужно), так же может быть, что не дописали код.
    Могу ошибаться но ставишь стол, делаешь указание в вкладке менеджмент и управляющий (поселенец) должен начать организовывать.
    А на будущие пиши в баги и ошибки.


  3. Kir229

    Kir229
    Москит-мутант

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    Вот дебаг [​IMG] Да, я уже увидел где у вас баги рассматривают.


  4. In'ei

    In’ei
    Машгон

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    По поводу того что у станка стоит – там баг с материалом у заготовки. Придётся отменить, потеряв при этом часть ресурсов, и сделать заного. Чтобы уменьшить вероятность возникновения такого бага, постарайтесь материалы все необходимые для создаваемого предмета, класть поближе к станку. Насколько я заметила, этот баг чаще происходит, если тот кто делает вещь, бегает через пол базы за материалами. А когда рядом всё лежит, то случается ошибка гораздо реже. Вообще баги с крафтом это очень больная тема в версии 2.5, и очень серьёзно портят удовольствие от игры.


Rimworld Hardcore SK project

Development mode toolbar (red frame) on top of the screen, next to the colonist bar.

Development mode is a feature on the user interface that serves both as a debugging tool for developers and as a cheat menu for most other players.

When active, it is seen as an additional menu on the top of the screen.

Options[edit]

Development mode can be enabled via the Options in the Menu, accessible via the toolbar or the ESCAPE key. Under Options, there is an option for “Development Mode”. Toggle this option to a tick to turn on development mode.

Permanently disable[edit]

In the Options menu in-game, you have the choice to ‘permanently’ disable development mode after you have enabled the developer mode. This prevents you from cheating using this.

Enabling this option creates an empty file called ‘DevModeDisabled’ in the RimWorld config folder.

You can reset it by deleting this ‘DevModeDisabled’ file from the RimWorld config folder

The config folder can be located at the following locations:

In Windows:
– Press the Start/WindowsKey + R > Enter “%appdata%” and press enter > then navigate to LocalLow -> Ludeon Studios -> Rimworld by Ludeon Studios -> Config
In Linux:
– On a console, type: cd “~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config”

Features[edit]

Items are shown from left to right in the picture.

DebugLog.png Debug log[edit]

An output log for debugging. Shows errors if they occur, as well as debug outputs.

PackageEditor.png Package editor[edit]

It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.

ViewSettings.png View settings[edit]

Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example unlimited power, toggling damage and fast research–> instant research done, faster learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc. Another setting which can be useful to enable, is the setting to draw paths, paths are drawn, so you can see where pawns, animals and colonist are pathing to. Those settings will not be saved so you need to enable them each time if you want to use those settings.

[edit]

Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
Another useful option is to set terrain (rect) this option allows you to change the terrain, when clicking on this option you can choose from all terrains and modded terrains. You want to build but the terrain is muddy or water tiles are in the way, and walls are not supported on light terrain. You can choose e.g. for soil, you can set the area with dragging your mouse cursor from starting point to endpoint. Than a selection rectangle will appear and the selected area will be replaced with the set terrain. In short select a ground type or floor type and select the area where it should be placed.

[edit]

Where some debugging information can be found, like crop economy, item nutrition, and such. It’s also called debug outputs, when clicking on for example apparel or beauties you can see a list of all items that adds beauty points to rooms or buildings. If you want to know which clothing is considered clothing for nudists you can find it here as well.

Inspector.png Inspector[edit]

Shows you what’s happening in the game.

GodMode.png God mode[edit]

Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that “deconstructing” is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the “T: Kill” or T: Destroy” commands under the Debug section.

Mining orders are also completed instantly upon designation but return the minimum yield.

God mode can be also toggled through ‘View Settings’.

Autopause[edit]

Toggles autopause when an error is logged.

Save translation report[edit]

An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.

[edit]

There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.

Commands prefaced with with “T:” seem to temporarily alter the mouse behavior to do execute the command when left clicked and cancel this behavior when right clicked.

Commands ending with an ellipsis “…” can direct you to a submenu, but it can also do something different. Its meaning is currently unclear.

Incidents[edit]

Creates events and raids

Action Effect
Do incident (Map) Creates an event (e.g. a disease, heat wave/cold snap, thrumbos, ambrosia sprout, random enemy raid or caravan visit, etc.).
Do incident x10 (Map) Creates ten times the same kind of event, all at the same time (e.g. 10 mech clusters).
Do incident w/ point (Map) Creates an event with specified total raid points.
Do trade caravan arrival Trade caravan arrives at your colony map, this can be random chosen, for example bulk goods trader, exotic trader, combat trader or something alike.
Execute raid with points Creates a random faction raid with specified total raid points.
Execute raid with factions Creates a chosen faction raid with specified total raid points.
Execute raid with specifics Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).

Incidents: World mode[edit]

These functions are visible and applied when you are clicking on the world map (globe symbol in the row of mainbuttons) in your game.

Action Effect
Do incident (Map)… Creates an event (e.g. a disease, heat wave/cold snap, thrumbos, ambrosia sprout, random enemy raid or caravan visit, etc.).
Do incident x10 (Map)… Creates ten times the same kind of event, all at the same time (e.g. 10 mech clusters).
Do incident w/ points (Map)… Creates an event with specified total raid points.
Do incident (World)… Creates an event (e.g. a disease, heat wave/cold snap, thrumbos, ambrosia sprout, random enemy raid or caravan visit, etc.). Which will be visible on when clicking on the world map. This can include factions, ore lump spawns and other world conditions.
Do incident x10 (World)… Creates ten times the same kind of event, all at the same time. Which will be visible on when clicking on the world map. This can include factions, ore lump spawns and other world conditions.
Do incident w/ points (World)… Creates an event with specified total raid points, which will be visible on when clicking on the world map. This can include factions, ore lump spawns and other world conditions.

Quests[edit]

Tools for adding quests.

Action Effect
Generate quest Allows you to generate a quest at a given raid point value
Generate quests x10 Generate 10 quests of a given raid point value
Generate quests x30 Generate 30 quests of a given raid point value
Generate quest (1x for each point) Generate 1 quest for each valid point threshold
QuestPart test Checks if part of a quest works
Log generated quest savedata Makes a log of the generated quest savedata

General[edit]

A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.

Action Effect
Atlas Rebuild ?
T: Spawn RelicContent added by the Ideology DLC Spawns relic of ideology
T: Set Source PreceptContent added by the Ideology DLC ?
Add SlaveContent added by the Ideology DLC ?
T: Hack 100%Content added by the Ideology DLC ?
T: Hack +10%Content added by the Ideology DLC ?
T: Darklight At PositionContent added by the Ideology DLC ?
Max Development PointsContent added by the Ideology DLC ?
Add Development PointsContent added by the Ideology DLC ?
Clear Development PointsContent added by the Ideology DLC ?
Destroy All Plants Destroys all plants on the map.
Destroy All Things Destroys all items, structures, and entities on the map.
Destroy Clutter Destroys chunks, filth and rubble.
Finish All Research Finishes all research projects.
Replace All Trade Ships
  • All current trade ships leave
  • A random selection of 5 trade ships replace them. This includes modded trade ships, if any.
Add Trade Ship Of Kind Will spawn trade ship of random kind.
Change weather… Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the weather. Using the same command twice will immediately change the weather
Play song… Plays a song from the games soundtrack.
Play sound… Opens a sub menu where the chosen sound can be played, for testing for example.
Add Prisoner Spawns a random prisoner from a random faction.
Add Guest Spawns a guest from a random faction to visit your colony.
Force Enemy Assault If there are waiting enemies on the map, force them to begin their attack.
Force Enemy Flee If there are attacking enemies on the map, force them to flee.
Adaption Progess10 Days ?
Unload Unused Assets ?
Name settlement Allows you to name or rename your faction and settlement
Next lesson Learning helper, it shows the next lesson from the in-game helper
Regen All Map Mesh Sections ?
Change Camera Config Allows you to toggle through various camera panning/zoom easing.
Force Ship Countdown ?
Force Start Ship Forces the ship required to escape the Rimworld planet to take off.
Flash Trade Drop Spot Shows where the trade drop spot will be.
Kill Faction Leader Kills the leader of the selected faction.
Kill Kidnapped Pawn Kills kidnapped pawn.
Kill World Pawn Kills world pawn, which you can choose from.
Set Faction Relations Sets your relations with a faction. Can be set to Hostile, Neutral and Ally.
Visitor Gift Make current visitor leave a random gift.
Refog Map Hide all enclosed places as if undiscovered
Use Gen Step ?
Increment Time1 Hour Moves time 1 hour forward. [Detail needed]
Increment Time6 Hours Moves time 6 hours forward.[Detail needed]
Increment time 1 day Moves time 1 day forward.[Detail needed]
Increment Time1 Season Moves time 1 quadrum forward.[Detail needed]
Storywatcher tick 1 day Move story events ahead a day – such as an eclipse
Add techprint to project Content added by the Royalty DLC ?
Apply techprint on project Content added by the Royalty DLC ?
Kill Random Lent Colonist ?
Destroy All Hats Destroys all hats from the map and if colonists are wearing any hat, those will be destroyed as well.
Pawn Kind Apparel Check ?
Dump Pawn Atlases ?
Dump Static Atlases ?
Pawn Kind Ability Check ?
T: Glow At Position When you select pawn or object it will glow at its position.
T: HSV At Position ?
Fill Map With Trees Fill current map with trees.
Flash Blocked Landing Cells Highlights blocked landing cells, for droppods or other moving objects.
Award 4 honor Content added by the Royalty DLC Awards 4 Royal honor to a selected pawn.
Award 10 honor Content added by the Royalty DLC Awards 10 Royal honor to a selected pawn.
Remove 4 honor Content added by the Royalty DLC Removes 4 Royal honor from a selected pawn.
Reduce royal title Content added by the Royalty DLC Reduces pawns current Royal title.
T: Destroy Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.
T: Discard ?
T: Kill Left click to instantly kill or “destroy” a pawn or object, leaving behind corpses or resources. A second click removes same from map.
T: 10 damage Left click to deal 10 damage to an object or pawn.
T: 5000 damage Left click to deal 5000 damage to an object or pawn.
Rotate Clockwise Rotates object clockwise
Rotate Counter Clockwise Rotates object counterclockwise
T: Clear area 21×21 Left click to destroy all objects in a 21 by 21 area, excluding flooring.
T: Make Rock 11×11 Left click to spawn an 11 by 11 solid block of rock.
T: Explosion (bomb) Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel
T: Explosion (flame) Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel
T: Explosion (stun) Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel
T: Explosion (EMP) Left click to create exposions of EMP. The explosions have a radius of ? tiles and do ? damage. Right click to cancel
T: Explosion (extinguisher) Left click to create explosions of firefoam similar to a firefoam popper. The foam has a radius of ? tiles and create Firefoam on the ground. Right click to cancel
T: Explosion (smoke) Left click to create clouds of Smoke. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel
T: Lightning Strike Left click to create Lightning strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel
T: Add Snow Adds snow to selected cell
T: Remove Snow Removes snow from selected cell
T: Clear All Snow Removes every single bit of snow from the map.
T: Push heat (10) Select a tile for example in a room, it will increase the temperature with 10 C or F.
T: Push heat (1000) Select a tile for example in a room, it will increase the temperature with 1000 C or F.
T: Push heat (-1000) Select a tile for example in a room, it will decrease the temperature with 1000 C or F.
T: Finish Plant Growth Select any plant and it finishes growing so you can harvest it.
T: Grow1 Day ?
T: Grow To Maturity Grows a single plant to full maturity. So you can harvest it.
T: Regen Section Regenerate section
T: Set ColorContent added by the Ideology DLC ?
T: Randomize ColorContent added by the Ideology DLC ?
T: Rot1 day Select object/pawn/animal,food and it will add +1day rot to it.
T: Force sleep Allows you to force a pawn to sleep, whether from colony, visitor or any animal.
T: Fuel -20% Select fueled thing and decrease its amount with 20%.
T: Break down… ?
T: Use Scatterer ?
BaseGen ?
SketchGen ?
T: Make Roof Creates a 3×3 square of constructed roof under the cursor.
T: Delete Roof Deletes a 3×3 square of roof under the cursor, including overhead mountain.
T: Test Flood Unfog ?
T: Flash Closwalk Cell30 ?
T: Flash Walk Path ?
T: Flash Skygaze Cell ?
T: Flash Direct Flee Dest ?
T: Flash Spectators Cells ?
T: Check Reachability Checks if the selected cell/tile is reachable for colonists, raids, or animals.
T: Flash TryFindRandomPawnExitCell Highlights Exit cell where colonists, pawns animals or visitors/guest can exit the map. In the debuglog it shows as trying to find nearest exit cell for visitor to leave.
T: RandomSpotJustOutsideColony ?
T: Random Spot Near ThingAvoiding Host??? ?
Clear All Fog Removes all fog, it means all rock mountains are revealed and if some areas are undiscovered they will be shown. For example ancient dangers, when doing this command at the beginning of your game.
T: Change Thing Style When possible you can change the style of selected thing/item/object/building.
T: Force sleep then assault colony ?
T: Attach Fire ?
T: Enable wound debug draw ?
Wound debug export (non-humanlike)? ?

General: World mode[edit]

Action Effect
Atlas Rebuild ?
Change camera config… ?

Pawns[edit]

A number of commands to interact with pawns of all types – humans or animals, colonist or otherwise, alive or dead.

Action Effect
Set IdeoContent added by the Ideology DLC Sets pawn’s ideology to selected
Convert To IdeoContent added by the Ideology DLC Converts pawn to selected ideology.
T: Suppression +10%Content added by the Ideology DLC ?
T: Suppression -10%Content added by the Ideology DLC ?
T: Clear suppression scheduleContent added by the Ideology DLC ?
T: Will +1Content added by the Ideology DLC Adds +1 will to a prisoner.
T: Will -1Content added by the Ideology DLC Adds -1 will to a prisoner.
T: Start slave rebellion (random)Content added by the Ideology DLC ?
T: Start slave rebellion (aggressive)Content added by the Ideology DLC ?
T: Change style Changes pawn’s hair and tattoos to selected
T: Request style change Forces pawn to wish it’s hair and tattoos
T: Make Faction leader ?
T: Clear Prisoner Interaction Schedule? ?
T: Resurrect Indicate a corpse to resurrect it, healing all damage
T: Damage Until Down Damages the pawn until it is downed.
T: Damage Legs Damages the pawn’s legs until it is downed.
T: Damage To Death Damage the pawn to death.
T: Carried Damage To Death ?
T: 10 damage until dead Deals an indicated pawn 10 units of damage repeatedly until dead
T: Damage Held Pawn To Death ?
T: Surgery Fail Minor Simulate minor surgery failure on a selected pawn.
T: Surgery Fail Catastrophic Simulate catastrophic surgery failure on a selected pawn.
T: Surgery Fail Ridiculous Simulate ridiculous surgery failure on a selected pawn.
T: Restore Body Part Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.
Apply damage… Simulate specific type of damage to a specific body part.
Apply Hediff… Add a specific type of Injury to a specific body part. Also able to add ailments and artificial body parts
T: Remove Hediff… Remove a specific type of Injury from a pawn. Also able to remove ailments and artificial body parts
T: Heal random injury (10) Remove a random injury. This may need to used multiple times to restore a pawn to health.
T: Activate HediffGiver ?
Activate HediffGiver World Pawn ?
T: Discover Hediffs ?
T: Grant Immunities ?
T: Give Birth Spawns a random pawn with the age 0
T: Resistance -1 Adds -1 resistance to a prisoner
T: Resistance -10 Adds -10 resistance to a prisoner
T: +20 neural heat Content added by the Royalty DLC Adds 20℅ to pawn’s neural heat
T: -20 neural heat Content added by the Royalty DLC Removes 20℅ from pawn’s neural heat
T: List Melee Verbs ?
T: Add/remove pawn relation Add or remove a pawn’s relationship from the social tab.
T: Add Opinion Talks About Make other colonist’s opinion about a selected pawn higher/lower.
T: Force vomit… Forces the pawn to vomit
T: Psyfocus +20% Content added by the Royalty DLC Adds 20% to pawn’s psyfocus
T: Psyfocus -20% Content added by the Royalty DLC Removes 20℅ from pawn’s psyfocus
T: Food -20% Make the pawn’s hunger meter 20% lower. Can be used in pawn’s needs list
T: Rest -20% Make the pawn’s rest meter 20% lower. Can be used in pawn’s needs list
T: Joy -20% Make the pawn’s joy meter 20% lower. Can be used in pawn’s needs list
T: Chemical -20% Make the pawn’s chemical meter 20% lower. Requires “Chemical fascination” or “Chemical interest” trait. Can be used in pawn’s needs list
T: Indoors -20% Make the pawn’s indoors meter 20% lower. Requires “Undergrounder” trait. Can be used in pawn’s needs list
T: Needs misc -20% ?
T: Certainty -20%Content added by the Ideology DLC Make the pawn less certain in their current ideology.
Set Skill Set a pawn’s selected skill to a selected level.
Max Skill Max a pawn’s selected skill
T: Max All Skills Max all the pawn’s skill
Mental break… Cause an instant mental breakdown on the indicated pawn
T: Do Voice Call ?
Mental state… Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic
T: Stop mental state Stop a pawn’s mental break
Inspiration… Give a selected inspiration to a colonist.
Give trait… Give a selected trait to a pawn.
Set backstory Change a pawn’s backstory
Give ability… Gives pawn a selected ability
Give Psylink… Content added by the Royalty DLC Gives pawn a selected psylink level
T: Remove neural heat Content added by the Royalty DLC Removes all neural heat from selected pawn.
T: Give good thought… Give a temporary +10 mood boost to a pawn. Can be used in pawn’s needs list T: Give bad thought… Give a temporary -10 mood debuff to a pawn. Can be used in pawn’s needs list
T: Clear Bound Unfinished Things ?
T: Force Birthday Force a pawn to age. Has a chance to develop age-related ailments, such as dementia or Alzheimer’s.
T: Recruit Recruits the selected human to the colony
T: EnslaveContent added by the Ideology DLC Enslaves selected pawn to the colony
T: Damage Apparel ?
Wear apparel (selected) ?
Equip primary (selected) ?
T: Tame Animal Tame a selected animal
T: Train Animal Put all selected training for an animal to the max level.
T: Try Develop Bound Relation ?
T: Queue Training Decay ?
T: Display Relations Info ?
T: Display Interactions Info ?
T: Start Marriage Ceremony Forces marriage ceremony
T: Force Interaction ?
Start Random Gathering ?
Start Gathering ?
T: Start Prison Break Force a prison break to happen.
T: Pass To World ?
T: Make1 Year Older Force a pawn to age one year without developing age-related ailments
T: Make1 Year Older Force a pawn to age one day without developing age-related ailments
T: Try Job Giver ?
T: Try Joy Giver ?
T: EndCurrentJob(InterruptForced) ?
T: CheckForJobOverride ?
T: Toggle Job Logging ?
T: Toggle Stance Logging ?
T: Kidnap colonist Forces raiders to kidnap a pawn
T: Face cell (selected)… ?
Add PreceptContent added by the Ideology DLC ?
Remove PreceptContent added by the Ideology DLC ?
Trigger Date RitualContent added by the Ideology DLC ?
Add 5 days to obligation timerContent added by the Ideology DLC ?
Remove ritual obligationContent added by the Ideology DLC ?
Generate 200 ritual namesContent added by the Ideology DLC ?
T: Set ideo role…Content added by the Ideology DLC Sets pawn’s ideology role to selected
T: Make guilty Makes pawn to be guilty
T: Force age reversal demand nowContent added by the Ideology DLC ?
T: Reset age reversal demandContent added by the Ideology DLC ?
Draw breach path Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls.

Spawning[edit]

Spawns things – items, pawns, terrain etc.

Action Effect
Spawn ComplexContent added by the Ideology DLC ?
Remove world pawn… ?
Spawn Pawn Select a moving being – colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant faction e.g. Pirate pawns will spawn in Pirates faction, animals will spawn wild, colonist pawns will spawn in the player’s faction.
Spawn Weapon Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr mini. Left click to spawn, right click to cancel. Material, if the item is stuffable, is randomly selected.
Spawn apparel… Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is stuffable, is randomly selected.
Try place near thing… Place an item at or near where you indicate
Try place near thing with style… ?
Try place near stack of 25… Place 25 items at or near where you indicate (items with a maximum stack size less than 25 aren’t shown)
Try place near stack of 75… Place 75 items at or near where you indicate (items with a maximum stack size less than 75 aren’t shown)
Try place direct thing… Try to place an item directly where you indicate
Try place direct stack of 25… Try to place a stack of 25 items directly where you indicate
Try place stack of market value ?
T: Try add to inventory… Adds item to pawn inventory.
Spawn thing with wipe mode… ?
Set terrain… Select a ground type or flooring and indicate where it should be placed
Set terrain (rect)… Select a ground type or flooring and select the area where it should be placed
Spawn Mech Cluster Content added by the Royalty DLC Summons mechanoid cluster to selected point
T: Make filth x100 Creates filth.
T: Spawn Faction Leader Spawns the leader of a faction.
Spawn world pawn… ?
Spawn thing set… Spawn a selection of event things
Trigger effecter… ?
Spawn Shuttle Content added by the Royalty DLC ?
Spawn relicContent added by the Ideology DLC Spawns ideology relic

Spawning: World mode[edit]

Action Effect
T: Spawn Random Caravan Spawns random caravan on the world map
T: Spawn Random Faction Base Creates a faction base at selected position.
T: Spawn Site ?
T: Destroy Site ?
T: Spawn Site With Points ?
T: Spawn World Object ?

Map management[edit]

Action Effect
Generate Map ?
Destroy Map ?
Leak Map ?
Print Leaked Map ?
Add Game Condition Start an event such as a heat wave or toxic fallout.
Remove Game Condition End an event such as a heat wave or toxic fallout.
T: Transfer ?
Change Map ?
Regenerate Current Map Resets the current active map to its default state.
Generate Map With Caves Generates a new map that contains caves.
Run Map Generator Generates a new map for various encounters.
Force Reform in Current Map ?

Map management: World mode[edit]

Action Effect
Generate Map ?
Destroy Map ?
Leak Map ?
Print Leaked Map ?
Add Game Condition Start an event such as a heat wave or toxic fallout.
Remove Game Condition End an event such as a heat wave or toxic fallout.
Change Map ?
Regenerate Current Map ?
Generate Map With Caves ?
Run Map Generator ?
Force Reform in Current Map ?

Autotests[edit]

Action Effect
Make Colony (full) Spawns 26 colonists, which simulates having a full colony with all tech researched, with all buildings unlocked and every possible item (modded items as well). You can use this as a test to see what consumables, buildings, workbenches, apparel, weapons and other available stuff is added when reaching endgame. All buildable buildings, props decor, from the architecture tab will be spawned on an electric power grid shown in the picture below. All consumables like food and raw resources will be shown on the map showed in the photo below.
Make colony (animals) For each animal, creates the animal, their desiccated corpse, and one meat and leather.
Make colony (ancient junk)Content added by the Ideology DLC ?
Test force downed x100 ?
Test force kill x100 ?
Test Surgery fail catastrophic x100 ?
Test Surgery fail ridiculous x100 ?
Test generate pawn x1000 ?
T: Generate Pawns Of All Shapes ?
Check Region Listers ?
Test time-to-down ?
Battle Royale All PawnKinds ?
Battle Royale Humanlikes ?
Battle Royale By Damagetype ?

Custom Structure Generation[edit]

Action Effect
Quickspawn structure ?
Destroy all hostile pawns on map ?

[edit]

Economy[edit]

?

Action Effect
Animal Breeding ?
Animal Growth ?
Apparel Armor ?
Apparel By Stuff ?
Apparel Insulation ?
Buildings Skills ?
Crops ?
Drugs ?
Floors ?
Hediffs Price Impact ?
Item Accessibility ?
Item And Building Acquisition ?
Recipe Skills ?
Recipes ?
Thing Set Make Tags ?
Thing Smelt Products ?
Wool ?

General[edit]

?

Action Effect

Incidents[edit]

?

Action Effect
Future Incidents ?
Future Incidents Current Map ?
Incident Chances ?
Incident Targets List ?
Pawn Arrival Candidates ?
Pawn Group Gen Sampled ?
Peace Talks Chances ?
Pod Contents Possible Defs ?
Pod Contents Test ?
Raid Arrivemode Sampled ?
Raid Faction Sampled ?
Raid Strategy Sampled ?
Threats Generator ?
Trader Kind Things ?
Trader Kinds ?
Trader Stock Generation ?
Trader Stock Generators Defs ?
Trader Stock Market Values ?

Pawns[edit]

?

Action Effect
Animal Behavior ?
Animal Combat Balance ?
Animal Points To Hunt Or Slaughter ?
Animal Trade Tags ?
Animal Basics ?
Animal Ecosystem ?
Backstory Counts Per Tag ?
List Solid Backstories ?
Live Pawns Inspiration Chances ?
Mental Breaks ?
Pawn Kind Gear Sampled ?
Pawn Kind Apparel Usage ?
Pawn Kinds Basics ?
Pawn Kinds Tech Hediff Usage ?
Pawn Kinds Weapon Usage ?
Pawn Work Disables Sampled ?
Races Butchery ?
Races Food Consumption ?
Recruit Difficulties Sampled ?
Thoughts ?
Traits Sampled ?

Performance[edit]

?

Action Effect
Pawn Generation Histogram ?

System[edit]

?

Action Effect
All Graphics Loaded ?
Dynamic Draw Things List ?
Loaded Assets ?
Material Delta ?
Material Report ?
Material Snapshot ?
Mesh Pool Stats ?
Rand By Curve Tests ?
Rand Tests ?
Steam Workshop Status ?
Test Math Perf ?

Text generation[edit]

?

Action Effect
Art Descs Database Tales ?
Art Descs Random Tales ?
Art Descs Specific Tales ?
Art Descs Taleless ?
Database Tales Interest ?
Database Tales List ?
Flavorful Combat Test ?
Interaction Logs ?
Names From Rulepack ?

UI[edit]

?

Action Effect
Pawn Column Test ?

World pawns[edit]

?

Action Effect
Colonist Relative Chance ?
Kidnapped Pawns ?
Run World Pawn Gc Deletes any world pawns that the game sees no reason to keep. [Why?]
Run World Pawn Mothball ?
World Pawn Dotgraph ?
World Pawn Gc Breakdown Shows how many world pawns will be deleted by the ‘Run World Pawn Gc’ option, and how many will be kept, as well as the reasons for keeping them.
World Pawn List Shows a list of all world pawns.[Detail needed]
World Pawn Mothball Info ?

Version history[edit]

  • Ideology DLC Release – Options added:
    • T: Spawn Relic
    • T: Set Source Precept
    • Add Slave
    • T: Hack 100%
    • T: Hack +10%
    • T: Darklight At Position
    • Set Ideo
    • T: Suppression +10%
    • T: Suppression -10%
    • T: Clear suppression schedule
    • T: Will +1
    • T: Will -1
    • T: Start slave rebellion (random)
    • T: Start slave rebellion (aggressive)
    • T: Enslave
    • Add Precept
    • Remove Precept
    • Trigger Date Ritual
    • Add 5 days to obligation timer
    • Remove ritual obligation
    • Generate 200 ritual names
    • T: Set ideo role…
    • Spawn relic
  • 1.3.3066 – Options added:
    • Do trade caravan arrival
    • Atlas Rebuild
    • Add Trade Ship Of Kind .
    • Dump Pawn Atlases
    • Dump Static Atlases
    • T: Glow At Position
    • T: HSV At Position
    • Fill Map With Trees
    • Flash Blocked Landing Cells
    • T: Discard
    • Rotate Clockwise
    • Rotate Counter Clockwise
    • Clear All Fog
    • T: Change Thing Style
    • T: Force sleep then assault colony
    • T: Enable wound debug draw
    • Wound debug export (non-humanlike)?
    • T: Change style
    • T: Request style change
    • T: Make Faction leader
    • T: Clear Prisoner Interaction Schedule?
    • T: Indoors -20%
    • T: Needs misc -20%
    • T: Certainty -20%
    • T: Do Voice Call
    • T: Display Relations Info
    • T: Display Interactions Info
    • T: Make guilty
    • Draw breach path
    • Try place near thing with style…
    • Try place stack of market value
    • Set terrain (rect)…

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