Посох духа
Друид с Посохом Духа
Посох духа — предмет, который можно добавить в космическое приключение. Изначально принадлежит Друиду, но позже он сам вам его вручит. Возможно взять в руку. Присутствует в приключении «Беспокойные духи». Способен уничтожить Древний Ужас с помощью так называемой силы гармонии.
Интересные факты
- На этапе “Племя” шаманы используют такие же посохи, чтобы лечить раненых.
- Уничтожается вместе с алтарем в конце приключения.
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Профи
(638),
закрыт
12 лет назад
Веньямин Андатер
Профи
(717)
12 лет назад
эх ну ты и замохнулся сразу – посох жизни))))))))))))))) ) в центре галактики он а земля (там по ходу узнаешьздесь ответ по поводу где она) http://otvet.mail.ru/answer/278633471/ – там (если ссылка не отобразится то напиши я ее тебе пришлю) , а что насчет просвящения то, нужно следующее: 1 планета с терадентиксом не меньше 1, полностью установлена цепочка питания, 1 монолит, выдержка (минут на 7-10) и все (монолит к планете примени и все)
The Spirits are Restless is the Shaman Campaign adventure.
Story[]
The story takes place in a small village that is being attacked by evil creatures at nightfall. The player must talk to the mayor, who tells the player of a druid. The village thinks that the druid is responsible for this. The player walks across the bridge and has a conversation with the druid. The Old Druid tells the player to walk the spirit path (just a path that leads to the player’s destination). Along the way, the “Horror” music begins to play, and Shabbols appear wandering, which will attack the player if too close. Once at the end of the Path, the player meets an Ancient Horror that is driving the Shabbols berserk. The staff must be put in the altar to banish the Ancient Horror. The Shabbols have regained control of themselves, the horror has been defeated, and the captain receives 100 Sporepoints.
Acts[]
Act Name | Description | Time Limit | Goals | Music |
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I: A Town in Whaales | Gather more information about the recent disturbances. | None |
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None |
II: Sacred Stones | Follow the Druid to the Circle of Harmony. | None | Move To 1 Fire Pit | None |
III: The Circle of Harmony! | Ask, and listen…you shall find out what to do… | None | Talk To Old Druid | None |
IV: Walk the Line! | Stay on the path and don’t drop the Staff. | None | Give Wolf Staff to Altar of Horror | None |
V: Banish! | The Altar has been destroyed! | 00:06 | None | None |
VI: Harmony Restored | The Horror has been banished. Return to the Druid. | 00:06 | None | None |
VII: Harmony Restored | The Horror has been banished. Return to the Druid. | None | Talk To Old Druid | Peaceful Universe |
Trivia[]
- The Old Druid may not give the player the Wolf Staff if they are sneaking due to an AI oversight (perceived) in which AI with the “hand item to player” AI package being unable to see/find the player. Returning to visibility will cause him to hand you the staff as normal.
- Sneaking prevents the Shabbols from attacking you just like any other enemy (with the exception of explosive-carrying creatures such as the DynaMites in Infestation), allowing you to run straight to the Ancient Horror’s Altar, though some players may consider this cheating.
- The Shabbols stay hostile even after the Ancient Horror has been banished. This is likely due to a simple oversight, although it is reasonable as the player is not expected to go back and encounter the Shabbols again.
- If the player takes the correct turns, the player can find a Spoffit hidden on a remote part of the path.
- It is possible to complete this mission without even walking the Spirit Path. Captains with a high enough Glide or Jump skill can simply go over the rock wall directly behind the statue heads. It is also possible to get around the rock wall by flying or jumping to the top of a building to the left of the leftmost statue head, then to a low section of the rock wall directly right of the building. Sneaking is recommended because the Ancient Horror can shoot fireballs through the rock wall.
- The Ancient Horror may be a reference to “He Who Walks Behind the Rows” from “Children of the Corn”.
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