Pure virtual function being called while application was running gisrunning 1 xcom 2 как исправить


1 Jul, 2016 @ 6:22pm

pure virtual function being called while application was running (gisrunning == 1)

Since the game updated, whenever I try the Shen mission, the game crashes when the last soldier makes up the elevator, and I am given this message:

pure virtual function being called while application was running (gisrunning == 1)

Been trying to figure it out. I have tried this with and without mods, verified cache, etc, but it still happens.

Unless there is a fix out there somewhere, this is essentially a game breaker for me.

Date Posted: 1 Jul, 2016 @ 6:22pm

Posts: 582

Артём Шитоев

Собственно кто сталкивался с такой ошибкой?

pure virtual function being called while application was running (gisrunning == 1)


нет,знал бы помог дружище

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Антивирус есть?

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Zelon23
Вырубаю я его

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https://steamcommunity.com/app/268500/discussions/0/154645299385347833/

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ну так и нет решения !!
такая же проблемма…
лицуха – чистая, без модов !

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По ссылке выше (вернее, там советуют), надо попробовать переустановить 2012 microsoft.NET framework из папки с игрой. Получилось?

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Zelon23
Нет, не помогает.

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У меня когда такое случается, то… Я закрываю игру в ДЗ. Перезапускаю, загружаю с последнего автосохранения и только тогда скрипт с возвращением челнока на корабль срабатывает.

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Советуют так же : ограничить файл подкачки. Отключить моды. Переустановить игру. Переустановить винду:). Написал по мере сложности, больше ничего не нашел. 🙁 Удачи. Если решение найдешь, отпишись пожалуйста.

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Zelon23
сменить комп, ИМХО, забыл)))

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Pure virtual function being called error – fixed!

After a month of not being able to play this fabulous game, I stumbled upon this post by u/gbudiman that fixed my game! https://www.reddit.com/r/Xcom/comments/4u9ngf/so_how_about_that_pure_virtual_function/d5o48p5

TL;DR: Turning off red fog for xcom in the strat layer fixed Pure virtual function error for me. I tried turning off in tactical layer, but it doesn’t actually change there, you have to do it from strat layer. So reloaded to a previous strat layer save, turned off red fog for xcom, and redid the mission.

In my case, I had a couple of crashes at the end of my mission (and two rookies at 1hp) and then as I killed the last ayy, I would get the error every time, no matter how I played.

What seemed to be my problem was 1hp rookies having shot a couple of low% shots (red fog xcom, the first crashes) and then when the mission was completed, this error came to a head and just crashed me every time.

Thanks so much to u/gbudiman , and hopefully this can help other people with the problem as well as giving the devs/mod-creators some insight.

Full error msg for indexing: Pure virtual function being called while application was running (GIsRunning = = 1)

XCOM2 is all about “Pure Virtual function being called while Application was running (GlsRunning ==1)” and then the game crashes lately, for me as well as a lot of other people (https://m.reddit.com/r/Xcom/comments/4q … led_while/). Since I couldn’t find entries on this subject in the LW forums, I decided to make a post about it here, to ensure that Long War Studios is aware of this matter.

It happens at the same point every time – just when the last turn of the very first Advent Haven Retaliation mission is completed and the mission report screen should appear, game crashes. I have tried uninstalling, re-downloading the base game, removing mods, changing mod manager from Steam Workshop to Nexus MM, and tried with fewer mods, but still the same issue every time. I have tried starting at least 5 new campaigns, and game crashes after first Haven Retaliation mission every time. The last attempt, I tried with only 5 Long War mods installed (LW Toolbox, LW Perk Pack, LW Laser Pack, LW SMG Pack, Muton Centurion Alien Pack), but still the exact same Pure Virtual crash at the exact same spot in my campaign happens (just before the mission report screen should have appeared on the end of the very first Advent Haven Retaliation mission). I have sent the error crash report to Firaxis. Game is broken and unplayable at the moment. Therefore I am begging, please, Firaxis and/or Long War Studios, make a patch that fixes this? Since this bug appears both with and without mods, it seems to be something wrong in the base game after the Shen’s Last Gift DLC update, but I have seen a person affiliated with Firaxis in one forum saying something about it is the mod makers responsibilty to fix this, since it mainly happens in modded game modes. So I hope, by informing you guys at Long War Studios about this, that you can find out more about this (maybe in cooperation with Firaxis?) so that the game and the mods we all love, become playable again.

Thanks in advance for your attention and your help, and thank you for some absolutely awesome mods that make the gameplay even more incredible!

Olafr the Viking (blog: http://gamersparadiseolafr.tumblr.com/ Steam Curator: http://store.steampowered.com/curator/2 … he-Viking/)

#1

Posted 10 June 2016 – 08:04 pm

Azworai

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So, I don’t know whether this is a vanilla issue or one caused by a mod of mine, but the game plays perfectly fine for quite awhile, and then without warning, freezes/crashes to desktop during a scan.  Reloading the game prior to the scan that caused the freeze does nothing, and any scan(not just the location that originally caused it) will cause the game to crash.

Can anyone help me with steps to troubleshoot this problem?  I’d try with enabling specific mods and disabling others to test, but since the crash is in the strategy menu at a later point in a campaign, that would be an extremely time consuming test, particularly since the issues does not occur at a specific time in the campaign.

Any help would be appreciated, as I’d love to be able to play more XCOM 2, but it’s rather discouraging to have to lose all my progress constantly.

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#2



Azworai

Posted 22 June 2016 – 07:12 pm

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No one has any ideas on how I could start troubleshooting this aside from playing through the game vanilla then adding a single mod for an additional playthrough until I get the error?

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#3



Azworai

Posted 17 July 2016 – 11:51 pm

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I had really been hoping SOMEONE would have had a starting place for me to work from, but I came back after Shen’s Gift was released(and Long War’s Perk pack) to give this a whirl again, and encountered the same basic issue, this time roughly halfway through the campaign.

One thing changed this time, though.  I actually got some degree of a bug report from the game.  Something about a pure virtual function being called, and GIs something == 1 or something…

Does this help anyone find a place for me to start, or is literally playing the whole way through this game clean, then mod by mod the only way to narrow the list?

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#4



Dragon32

Posted 18 July 2016 – 06:06 pm

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That seems to be a widespread error since the Shen’s Last Gift patch: pure virtual function being called while application was running (gisrunning == 1). Not encountered it myself. Yet.

Some info:

I studied up on the meaning of the term “Pure Virtual Function”, and the error message specifically has to do with some function or method being called, but no such function or method existing in the object for which it was being called. Moreover, the function does not exist in any parent of that object until the abstract from which the class inherits is reached. The game is trying to do a thing which does not exist. One of the most frequent causes of this is indeed accessing an object before it has been fully created, or while it is being destroyed, as the function may not yet have been defined or may have been removed. In this case it seems more like the function was somehow not reloaded or was loaded with an incorrect identifier causing the game to fail to find it. Presumably all of the pawns inherit from a base pawn class which should contain the neccisary functions, but I really have no idea how the game is programmed and ModBuddy has never worked for me.

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#5



Azworai

Posted 18 July 2016 – 07:48 pm

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So… my computer is trying to put the cart before the horse, and everything explodes.  I had the issue prior to Shen’s Gift, but the error had not appeared, I simply crashed… but at least this gives me some potential of something to work on.  Has any fix been determined for this error as of yet?  Or is it still being worked on?

Thank you for the information, Dragon.  I was beginning to fear my question was being ignored for being too vague or perhaps lazy, but I really had no idea where to start except for the painfully slow process and was hoping to find an alternative solution.

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#6



Dragon32

Posted 19 July 2016 – 06:33 pm

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I think your crashes prior to the June patch will have been caused by a different thin. Unless the error messages were exactly the same of course. That thing I linked to seems to have only reared its head recently.

Firaxis / 2K advice is at the moment just to (re)install all the redistributable packages in
SteamSteamAppscommonXCOM 2_CommonRedist

For mod issues check out these:
Mod not working? Mods still have their effects after you disable them?
Troubleshooting: Mods not working properly / at all

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#7



Azworai

Posted 23 July 2016 – 10:21 am

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I’m not entirely certain how to do that.  Would the steam option to Verify the the cache integrity work, or would deleting the local content and reinstalling work?  And this has a good record of solving the issue?

And this is a vanilla issue, not a mod issue?

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#8



Dragon32

Posted 23 July 2016 – 10:28 pm

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From what I’ve read using Steam to Verify content and/or deleting and re-installing haven’t helped.

Re-installing the re-distributables (you just run the EXEs) seem to have helped some people.

Others still have this “gisrunning” crash. Still that’s the official advice.

Oh, also. There’re some reports in that thread about people fixing crashes by uninstalling Grimmy’s Loot Mod. He’s working to fix some issues with crashing on upgrading to different tiers. Maybe he’s already fixed it, IDK. I also don;t know if people are just posting about it in a thread with the word “crash” in or whether it really is the pure virtual function error.

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#9



Azworai

Posted 23 July 2016 – 11:37 pm

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Don’t use Grimy’s mod, but thank you for that information.  I don’t understand.  How do I go about reinstalling the redistributables? Running the .exes?  Isn’t that how I go about launching the game itself?  Apologies if I sound dumb, I’ve never fiddled with the re-distributables.  Usually if I encounter such an issue, if a fresh install doesn’t solve the issue, I tend to be clueless.

Thanks again Dragon for the assistance.  I really appreciate it.

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#10



Dragon32

Posted 24 July 2016 – 10:04 am

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Run each of these:
SteamSteamAppscommonXCOM 2_CommonRedistDirectXJun2010DXSETUP.exe
SteamSteamAppscommonXCOM 2_CommonRedistDotNet4.5.1NDP451-KB2872776-x86-x64-AllOS-ENU.exe
SteamSteamAppscommonXCOM 2_CommonRedistvcredist2012vcredist_x64.exe
SteamSteamAppscommonXCOM 2_CommonRedistvcredist2012vcredist_x86.exe
SteamSteamAppscommonXCOM 2_CommonRedistvcredist2013vcredist_x64.exe
SteamSteamAppscommonXCOM 2_CommonRedistvcredist2013vcredist_x86.exe

If you’re already up to date then the installer will tell you and exit.

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